Health
You can define health as an alternative way to harvest generator, once the health reaches 0 the generator will move to the previous stage.
health: 20.0
Decreasing Health
You can decrease health with the damageGenerator
action.
on-break:
do: damageGenerator 1-3 # Will do 1 to 3 damage when you break a generator block
# Another example
on-break:
do: damageGenerator # If you leave it blank it will use config.yml damage options
# i.e. damage-by-tool-type, apply-efficiency, default-damage, etc..
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