Health

You can define health as an alternative way to harvest generator, once the health reaches 0 the generator will move to the previous stage.

If you specify the health parameter the generator will be in idle mode automatically unless you override it.

health: 20.0

Decreasing Health

You can decrease health with the damageGenerator action.

on-break:
  do: damageGenerator 1-3   # Will do 1 to 3 damage when you break a generator block

# Another example
on-break:
  do: damageGenerator   # If you leave it blank it will use config.yml damage options
                        # i.e. damage-by-tool-type, apply-efficiency, default-damage, etc..

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